Modifiers Reworked

When I started Absurd Area, I was rather proud of my various efforts to completely workaround the severe limitations of the Loonyland 2 editor... I put in over a hundred specials into just the starting level, to read your modifiers and modify your starting equipment.
I just deleted all of those specials. I won't need them anymore. It's kind of surreal...
No need to use complicated specials when you can just rewrite the code.
My actual plans for the modifiers didn't change at all - most modifiers are unchanged, except for a few based around your starting equipment:
- Heir cannot generate artifacts
- Toy sets your starting equipment stats to 1 across the board, for an extra starting challenge. This works with Heir and it is funny to start with 1 damage gold items.
- If neither of the above is selected, three other modifiers have been changed to alter your starting equipment stats.
Literacy sets your amulet to 35% damage but your parka to 0 stamina, Gangsta sets your parka to 3 defense but your axe to 0 speed, Knight sets your axe to 4 damage but your amulet to 0 magic.
These modifiers then remove themselves from your profile, so they don't change your appearance or whatever. It just gives you a fun little difference in the starting areas. Have fun with it.
Get Absurd Area
Absurd Area
Status | Released |
Author | CPEG |
Genre | Role Playing |
Tags | Action-Adventure, Action RPG, Fangame |
More posts
- Hotfix 1.1.5 - Another One Tile Whoopsie!1 day ago
- Hotfix 1.1.4 - More Minor Mapping Mistakes!6 days ago
- Hotfix 1.1.3 - Some Embarassing Fixes!9 days ago
- Hotfix 1.1.2 - Fixing A Single Tile Lol47 days ago
- Hotfix 1.1.1! More Player-Found Minor Issues!52 days ago
- Version 1.1! Softlock fix, improved chests, better gamepad!56 days ago
- Hotfix 5! The first player-discovered bug!62 days ago
- Hotfix 4!63 days ago
- Hotfix 3 lmao63 days ago
- Hotfix 2 ROFL64 days ago
Leave a comment
Log in with itch.io to leave a comment.